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THE CUE HOUSE adheres to all Core Rules set by World Pool-Billiard Association (WPA)

The World Pool‑Billiard Association (WPA) is the official worldwide authority that creates, maintains, and enforces the standardized rules for all major pool games.

14.1 Continuous (Straight Pool) - Complete Cheat-Sheet

 Game Identity 

  • Name: 14.1 Continuous / Straight Pool 
  • Balls: All 15 object balls 
  • Goal: Reach a predetermined score (200) 
  • Scoring: Each legally pocketed ball = 1 point


  Racking

  • 1-Ball (Apex) at the front 
  • 8-Ball in the middle 
  • A Solid and a Stripe in two bottom corners 

1. Open Table

Any ball may be shot at any time - no rotation, no ball groups, no call‑sequence. 

2. Call‑Shot Game

 You must call: 

  • Ball 
  • Pocket 
  • Any special path (bank, kick, combo) if not obvious

 Accidental balls pocketed: 

  • Do not count 
  • Are spotted at the end of the inning 

3. Legal Shot Requirements

A legal shot must: 

  1. Contact the called ball first 
  2. Pocket the called ball in the called pocket, OR 
  3. Cause any ball to hit a cushion 

Failure = Foul

4. Scoring

6. Strategy Concepts

4. Scoring

  • Each legally pocketed ball = 1 point 
  • Fouls = –1 point 
  • Three consecutive Fouls = –15 points 

5. Fouls

6. Strategy Concepts

4. Scoring

  • Cue ball scratch 
  • No rail after contact 
  • Wrong ball first 
  • Ball off the table 
  • Double hit 
  • Push shot 
  • Illegal jump 
  • Touching balls with hand/clothing/cue 
  • Bad hit (not contacting called ball first) 

Penalty: –1 point + opponent gets table

6. Strategy Concepts

6. Strategy Concepts

6. Strategy Concepts

  • Break Ball: Position a ball near the rack to break the next rack safely. 
  • Key Ball: The ball used to get perfect position on the break ball. 
  • Patterns: Plan 3–5 balls ahead.
  • Safety Play: Straight Pool has deep defensive strategy.

Non‑Obvious Terms Explained

Break Ball

Break Ball

Break Ball

A ball intentionally left near the rack to break open the next rack. This is the heart of high‑run Straight Pool. 

Key Ball

Break Ball

Break Ball

The ball used to get a perfect position on the break-ball.

Inning

Break Ball

Inning

Your turn at the table. Ends when you miss or Foul.

Safety

Push Shot

Inning

A defensive shot leaving the opponent no clear shot.

Scratch

Push Shot

Push Shot

Cue ball is pocketed. Foul, -1 point.

Push Shot

Push Shot

Push Shot

The cue tip stays on the cue ball too long (dragging). Common when balls are close together. Foul, -1 point.

Double Hit

Double Hit

Double Hit

Cue tip hits the cue ball twice in one stroke. Foul, -1 point.

Racking

Double Hit

Double Hit

  • 1-Ball (Apex) at the front 
  • 8-Ball in the middle 
  • A Solid and a Stripe in two bottom corners

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  • 14.1 Ball - Game Rules

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